v0.0.9 - Minor bugfixes

Hey, guys!

Ludum Dare rules allow us to update the game only if we have annoying bugs to fix.

So, here is a short list of what I have optimized thanks to your kind feedback's.
There is not very much. Just a few bug fixes as listed below.

When I make a game for keyboard controls I like to make it different layout compatible so that it covers a larger amount of players.

I barely forgot to add the A key as left control for QWERTY players, so here it is. Sorry, folks! I'm just an AZERTY guy..

Big thanks to @Wheffle for reporting this issue! โœจ

If a falling platform is on the floor it no longer shakes on collision with player - as reported by @fryer ๐Ÿ‘

I added a light background below the Timer object to enhance text visibility in some cases (mostly when it overlaps a dark background) - as suggested by these two kind folks: Daniel Moreno, and lt-farfetchd โœŒ

In level 4, it is possible to reach the end without carrying the chick - as reported by Nikita Demidov โ˜

If you do so, the chick will teleport next to you right before the level ends. It doesn't broke the game hopefully. I honestly forgot to check a couple of restrictions in this level. Since it doesn't break the game I decided to leave this bug as it is.

If you want to have fun, try it, ha ha. ๐Ÿ˜†

Thank you so much to everyone who played the game!
If you haven't yet, you can play it here: bit.ly/keep-chicks-alive

Oh, and if you have just 2 minutes.. Please, consider rating it on the Ludum Dare page. It helps a lot!
If you also submitted a game and want me to play/rate it, then just send me the URL in comments on the Ludum Dare game page.

That's all for today.
Thank you for your time, folks. ๐Ÿ’•

Stay safe,
Antoine ๐Ÿผ


ld46_kca_9.2--stable.zip Play in browser
Apr 26, 2020

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