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Yohooooo! That's was fun and clever - snowballs bring nice dynamic to the final section of the game, the place where you literaly need to road on a snowball through the pit is fun but feels more like a bug due to inconsistent behavior of the snowball ( the game doesn't teach a player he can do such things and later this mechanics just never used ever again)

Good game, very fresh concept, fresh as ice

Hey, Ilya!
Thank you for passing by and for playing the game jam version of Flexible Frosty. The full release game will have way more levels, features, and things to explain how to play. Thank you also for the screenshot! So happy you had fun!

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Merci, ça fait plaisir ! :-)

Oui, oui. J'utilise bien toujours Construct 3. Impossible de m'en défaire pour le moment. Tellement simple d'utilisation ^^

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Non, pas possible. Car les.consoles de salons n'acceptent pas les jeux en HTML5 pour le moment. Il faut passer par un wrapper en C++ (ou autre techno je ne sais plus) qui contient le jeu et le lance sur ces machines là. Ils existent des sociétés externes qui s'occupent de ça. Si tu as besoin de plus d'infos, tu peux rejoindre les groupes Discord FR et EN de Construct.

Deleted 1 year ago

Oh, ça me dérange pas ! Avec plaisir même. 😉

Non pas besoin de passer par une société externe pour une release sur Steam. Construct te permet d'exporter un build pour Windows, Linux et Mac à l'aide de NWJS et il existe un plugin officiel pour les fonctionnalités de base de Steamworks comme les succès. C'est plus que suffisant pour faire fonctionner l'overlay de Steam dans ton jeu et même le Remote Play Together (pour lequel il ne faut rien faire à part ajouter le SDK). Après c'est un peu plus technique mais facilement faisable. Si besoin d'aide n'hésite pas. ☺️

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really cute and fun game :) No windows build ?

Since I was in a rush for the jam, I didn't really want to spend time on native exports. But now that it ended, I can provide a Windows build ofc.

If you can I'm glad because I love to play on the go without internet neither browser....

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how much money did you get from supporting and how many downloads ?

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As of today.. Here we are. ^^

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Wow good!

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Simple but very addictive. Congratulations!
I'm currently blocked on screen 14.

Thanks for share!

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Thanks for playing!

Level 14 introduces a new logic for breakable ice blocks.
If break the bottom one in a stacked group, it will make fall all others.

I did a screenshot, and hosted it on my website (in case you don't want to be spoiled) : Level 14 Solution

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any chance you could release the cp3 file? I want to know how you did some of the mechanics!

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Yeah, the whole game is based on the jump mechanic. That was tricky to develop but I'm very pleased to see it works, and that people enjoy it.

I asked the team and they agree to share our source code, so I'll share source files after the jam voting period ends via a devlog post.

Thank you for playing, btw! <3

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Got stuck in a pit on level 6 with seemingly no way to get out. Cute game, though.

If you got stuck, simply press the R key to restart a level. It's all about the puzzle concept to get enough fishes and not get stuck, or die. Note that if you die, current level will restart automatically.

Good luck, and thank you very much for playing! It means a lot (-:

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once you figure out how to eat the fish just perfect this becomes an adorable cute adventure

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Haha yeah it's all about catching enough fishes, and sometimes at the right place or the right moment :-D

Thank you for playing, btw!
<3

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and thank you for making such a cool game