Flexible Frosty - GBJAM 8
Here we go, Frosty!
20 short challenges awaits you in this glacial cute puzzle game.
Eat some fish to help you grow.
Throw/spit them to jump, land on icy platforms, and reach your beloved igloo.
This game was made for the GBJAM 8.
We tried our best to build a fun game following the GameBoy limits, and restrictions.
Controls
Keyboard (QWERTY and AZERTY compatible)
Move Left | Left, A, or Q |
Move Right | Right, or D |
Eat a fish | X, N, or K |
Throw/Spit a fish | C, M, or L |
Enter a door | Up, W or Q |
Restart current level | R |
Pause/Unpause game | Escape, Enter, or Spacebar |
Mute/Unmute music | J |
Gamepad
Move Left | Left direction pad |
Move Right | Right direction pad |
Eat a fish | A |
Throw/Spit a fish | X |
Enter a door | Up direction pad, or Y |
Restart current level | B |
Pause/Unpause game | Start button |
Mute/Unmute music | J (keyboard key) |
Credits
Code, character & SFX: @__sleepingpanda
Art & Animation: @helpcomputer0
Composer: @BlumMickael
Fonts: @damienguard
Tools: Construct 3, Aseprite, DefleMask, and Bfxr
Ratings & feedbacks are very appreciated!
Oh.. And please, post a screenshot of the ending screen with your best time ♥
A devlog should follow soon.
Thanks for reading this far!
— Antoine, aka SleepingPanda
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (11 total ratings) |
Authors | Sleeping Panda, helpcomputer0 |
Genre | Puzzle, Platformer |
Made with | Aseprite, Construct |
Tags | 2D, Cute, Game Boy, penguin, Pixel Art, Puzzle-Platformer, Retro, Short, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller |
Accessibility | Color-blind friendly, Subtitles, High-contrast, Interactive tutorial, Textless |
Development log
- v17 - Post-jam update, and Gamepad supportSep 15, 2020
Comments
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Yohooooo! That's was fun and clever - snowballs bring nice dynamic to the final section of the game, the place where you literaly need to road on a snowball through the pit is fun but feels more like a bug due to inconsistent behavior of the snowball ( the game doesn't teach a player he can do such things and later this mechanics just never used ever again)
Good game, very fresh concept, fresh as ice
Hey, Ilya!
Thank you for passing by and for playing the game jam version of Flexible Frosty. The full release game will have way more levels, features, and things to explain how to play. Thank you also for the screenshot! So happy you had fun!
Merci, ça fait plaisir ! :-)
Oui, oui. J'utilise bien toujours Construct 3. Impossible de m'en défaire pour le moment. Tellement simple d'utilisation ^^
Non, pas possible. Car les.consoles de salons n'acceptent pas les jeux en HTML5 pour le moment. Il faut passer par un wrapper en C++ (ou autre techno je ne sais plus) qui contient le jeu et le lance sur ces machines là. Ils existent des sociétés externes qui s'occupent de ça. Si tu as besoin de plus d'infos, tu peux rejoindre les groupes Discord FR et EN de Construct.
Oh, ça me dérange pas ! Avec plaisir même. 😉
Non pas besoin de passer par une société externe pour une release sur Steam. Construct te permet d'exporter un build pour Windows, Linux et Mac à l'aide de NWJS et il existe un plugin officiel pour les fonctionnalités de base de Steamworks comme les succès. C'est plus que suffisant pour faire fonctionner l'overlay de Steam dans ton jeu et même le Remote Play Together (pour lequel il ne faut rien faire à part ajouter le SDK). Après c'est un peu plus technique mais facilement faisable. Si besoin d'aide n'hésite pas. ☺️
really cute and fun game :) No windows build ?
Since I was in a rush for the jam, I didn't really want to spend time on native exports. But now that it ended, I can provide a Windows build ofc.
If you can I'm glad because I love to play on the go without internet neither browser....
how much money did you get from supporting and how many downloads ?
As of today.. Here we are. ^^
Wow good!
Simple but very addictive. Congratulations!
I'm currently blocked on screen 14.
Thanks for share!
Thanks for playing!
Level 14 introduces a new logic for breakable ice blocks.
If break the bottom one in a stacked group, it will make fall all others.
I did a screenshot, and hosted it on my website (in case you don't want to be spoiled) : Level 14 Solution
any chance you could release the cp3 file? I want to know how you did some of the mechanics!
Yeah, the whole game is based on the jump mechanic. That was tricky to develop but I'm very pleased to see it works, and that people enjoy it.
I asked the team and they agree to share our source code, so I'll share source files after the jam voting period ends via a devlog post.
Thank you for playing, btw! <3
Got stuck in a pit on level 6 with seemingly no way to get out. Cute game, though.
If you got stuck, simply press the R key to restart a level. It's all about the puzzle concept to get enough fishes and not get stuck, or die. Note that if you die, current level will restart automatically.
Good luck, and thank you very much for playing! It means a lot (-:
once you figure out how to eat the fish just perfect this becomes an adorable cute adventure
Haha yeah it's all about catching enough fishes, and sometimes at the right place or the right moment :-D
Thank you for playing, btw!
<3
and thank you for making such a cool game