v020 - Score & credits screen
Dashosaur DX » Devlog
Ok, with this update I'm really getting close to the final release now.
Everything I wanted as a MVP for this game is there, and right now I'm kinda feeling special. I have been busy porting this concept to the GameBoy for 1,5 month so yeah, it's a special moment..
Here is what's new:
- Added a Score screen after the Ending screen that show player performance with following stuff:
- Time performed;
- Amount of eggs collected on a total of 10;
- Amount of death;
- Amount of volcano rocks dodged;
- Added a Credits screen with a special message;
- All musics made by Beatscribe are now implemented;
- Tweaked a few SFX here and there;
- Fixed a few parameters related to volcano rocks to enhance overall player experience (less impossible over flooded random moments);
Talk to you soon.
Expect a full release soon.
A.
Files
dashosaur-dx-v020.zip 119 kB
54 days ago
dashosaur-dx-v020.pocket 512 kB
54 days ago
dashosaur-dx-v020.gb 512 kB
54 days ago
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Dashosaur DX
A short precision platformer for the Gameboy featuring Roxy, a cute dashosaurus.
Status | Released |
Author | Sleeping Panda |
Genre | Platformer |
Tags | 2D, 8-Bit, Arcade, Cute, Dinosaurs, Game Boy, Game Boy ROM, gbstudio, No AI, Pixel Art |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, Textless |
More posts
- v023 (1.0.1) - Bug fixes33 days ago
- Final release, presskit & renamed .gb file41 days ago
- v021 (1.0.0) - Start screen menu, and saved data52 days ago
- v019 - Ending story, and collab w/ Beatscribe58 days ago
- v018 - Gameplay experience and SFX62 days ago
- v017 - Starting screen, custom font & dialogue frame69 days ago
- v016 - Start screen, cover image, and more72 days ago
- v015 - Level 9 and 1076 days ago
- v014 - Eggs, level 7 and 879 days ago
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