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Dashosaur DX
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Devlog
v021 - Start screen menu, and saved data
April 13, 2025
by
Sleeping Panda
Here we go. After 1,5 month, the game is finished. Consider this update as the version 1.0. I added a menu on the start screen with the options to start the game, view credits, and your best time. Tim...
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v020 - Score & credits screen
April 11, 2025
by
Sleeping Panda
Ok, with this update I'm really getting close to the final release now. Everything I wanted as a MVP for this game is there, and right now I'm kinda feeling special. I have been busy porting this conc...
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v019 - Ending story, and collab w/ Beatscribe
April 07, 2025
by
Sleeping Panda
Cool news! I decided to collaborate with Beatscribe for the music and SFX. This update brings the following changes: Added start screen and level 1-2 songs; Added an ending story; Added a composer scr...
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v018 - Gameplay experience and SFX
April 03, 2025
by
Sleeping Panda
Small update with following important changes: Reduced player gravity; Reduced player gravity while jumping; And increased player maximum fall velocity; These changes should make the overall game play...
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v017 - Starting screen, custom font & dialogue frame
March 27, 2025
by
Sleeping Panda
Everything is in the title for this update. Full changes list: Added a custom font ( AccessDenied Variable Light by 2bitcrook ); Added a custom frame for dialogs (based on Wooden B asset from Gameboy...
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v016 - Start screen, cover image, and more
March 24, 2025
by
Sleeping Panda
I added a start screen with a game logo, the game version and some animations as introduction. Not sure yet, but I will probably add a short story line. Additionally I added a developer screen and an...
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v015 - Level 9 and 10
March 20, 2025
by
Sleeping Panda
No particular things to mention in this version except the addition of level 9 and 10. Meanwhile if you reach the end of level 10 successfully, then you will reach another placeholder level mentioning...
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v014 - Eggs, level 7 and 8
March 17, 2025
by
Sleeping Panda
Changes list for this version: Added an egg in all levels. Eggs act as collectibles. Like an extra challenge to collect them in each level, and get all of them; Modified all levels (for egg placement)...
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v012 - Removed HUDs & enhanced perfs
March 16, 2025
by
Sleeping Panda
There is nothing really new with this update. I figured out that falling volcano rocks can in some levels ask for already a lot of performance from the GameBoy. So I decided to do the following change...
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v011 - Level 6, volcano rocks, and bug fixes
March 13, 2025
by
Sleeping Panda
One of the biggest challenge of porting this game was how to actually spawn volcano rocks randomly, make them fall, be destroyed on collision with the floor, and kill player on collision. After trying...
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v009 - Colors, SFX, HUD, and more
March 11, 2025
by
Sleeping Panda
Here is a new version with some recent changes I made to the game. Still 5 levels to play. At the end of level 5, you won't be able to go to the next level. It means you reached the end. I will add mo...
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v008 - Initial version
March 04, 2025
by
Sleeping Panda
That's it. Here is a first playable version of Dashosaur DX, a GameBoy port of my game jam entry Dashosaur . As of now, there is a total of 5 levels to play. There will be more in upcoming versions as...
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