v011 - Level 6, volcano rocks, and bug fixes
One of the biggest challenge of porting this game was how to actually spawn volcano rocks randomly, make them fall, be destroyed on collision with the floor, and kill player on collision.
After trying several solutions, here it is! The solution still needs some tweaks here and there, but that should be enough to try it out.
Falling volcano rocks will start as from level 3.
Level 1 and 2 are here for players to get their hands on how to play basic jump and dash mechanics of Roxy.
You will probably notice that level 4 contains lots of visual glitches here and there. That's mainly because I reached the sprite limit for that specific level. This means I will need to optimize some sprites and reduce overall sprite used. I will think about it and do some changes regarding that later.
That's mainly it for this update.
More soon.
In the meantime, here is the full changes list:
- v011:
- Added falling volcano rock mechanic to levels: 3, 4, 5, 6;
- Issue with level 4 where there are too much different sprites. Maybe we could get rid of HUD sprites. And show level number in background. All HUD data like time, death, etc could be shown on last screen to show result;
- v010:
- Added a falling volcano rock mechanic (see Test 5);
- Changed collision group to 2 for destroyable rocks;
- Falling volcano rocks are within the collision group 1 (which kills Player on collision hit);
- Added volcano sprite to parallax background in level 3, 4, 5 and 6;
- Added warning panel sprite to parallax background in level 3, 4, 5, and 6;
Files
Get Dashosaur DX
Dashosaur DX
A short precision platformer for the Gameboy featuring Roxy, a cute dashosaurus.
Status | Released |
Author | Sleeping Panda |
Genre | Platformer |
Tags | 2D, 8-Bit, Arcade, Cute, Dinosaurs, Game Boy, Game Boy ROM, gbstudio, No AI, Pixel Art |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, Textless |
More posts
- v021 - Start screen menu, and saved data10 days ago
- v020 - Score & credits screen12 days ago
- v019 - Ending story, and collab w/ Beatscribe16 days ago
- v018 - Gameplay experience and SFX20 days ago
- v017 - Starting screen, custom font & dialogue frame27 days ago
- v016 - Start screen, cover image, and more30 days ago
- v015 - Level 9 and 1034 days ago
- v014 - Eggs, level 7 and 837 days ago
- v012 - Removed HUDs & enhanced perfs38 days ago
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