v011 - Level 6, volcano rocks, and bug fixes


One of the biggest challenge of porting this game was how to actually spawn volcano rocks randomly, make them fall, be destroyed on collision with the floor, and kill player on collision.

After trying several solutions, here it is! The solution still needs some tweaks here and there, but that should be enough to try it out.

Falling volcano rocks will start as from level 3.
Level 1 and 2 are here for players to get their hands on how to play basic jump and dash mechanics of Roxy.

You will probably notice that level 4 contains lots of visual glitches here and there. That's mainly because I reached the sprite limit for that specific level. This means I will need to optimize some sprites and reduce overall sprite used. I will think about it and do some changes regarding that later.

That's mainly it for this update.
More soon.

In the meantime, here is the full changes list:

  • v011:
    • Added falling volcano rock mechanic to levels: 3, 4, 5, 6;
    • Issue with level 4 where there are too much different sprites. Maybe we could get rid of HUD sprites. And show level number in background. All HUD data like time, death, etc could be shown on last screen to show result;
  • v010:
    • Added a falling volcano rock mechanic (see Test 5);
    • Changed collision group to 2 for destroyable rocks;
    • Falling volcano rocks are within the collision group 1 (which kills Player on collision hit);
    • Added volcano sprite to parallax background in level 3, 4, 5 and 6;
    • Added warning panel sprite to parallax background in level 3, 4, 5, and 6;

Files

dashosaurdx-v011-web.zip 101 kB
41 days ago
dashosaurdx-v011.gb 256 kB
41 days ago
dashosaurdx-v011.pocket 256 kB
41 days ago

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