v012 - Removed HUDs & enhanced perfs
There is nothing really new with this update.
I figured out that falling volcano rocks can in some levels ask for already a lot of performance from the GameBoy. So I decided to do the following changes:
- Removed HUD of all levels to get more sprite available back and reduce memory usage;
- Put back overall levels one row down to get one extra tile for level design;
I got to a point where I have to choose what to remove and what to keep in order to reduce the memory used of the GameBoy. So I decided to remove the whole HUD bar. I wanted to show a couple of things there like the current level, a death count, and a timer. But as these things will be shown using actors, it will take way too much sprite memory. I will show these info probably in a result screen when the player reached the end of the game.
Still 6 levels in this version. More soon.
Files
Get Dashosaur DX
Dashosaur DX
A short precision platformer for the Gameboy featuring Roxy, a cute dashosaurus.
Status | Released |
Author | Sleeping Panda |
Genre | Platformer |
Tags | 2D, 8-Bit, Arcade, Cute, Dinosaurs, Game Boy, Game Boy ROM, gbstudio, No AI, Pixel Art |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, Textless |
More posts
- v023 (1.0.1) - Bug fixes34 days ago
- Final release, presskit & renamed .gb file42 days ago
- v021 (1.0.0) - Start screen menu, and saved data53 days ago
- v020 - Score & credits screen55 days ago
- v019 - Ending story, and collab w/ Beatscribe60 days ago
- v018 - Gameplay experience and SFX64 days ago
- v017 - Starting screen, custom font & dialogue frame70 days ago
- v016 - Start screen, cover image, and more73 days ago
- v015 - Level 9 and 1078 days ago
- v014 - Eggs, level 7 and 880 days ago
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