[UPDATE] v42 - Major changes update
Baby Dino (Old Prototype) » Devlog
I'm pleased to tell you BabyDinoAdventures got updated! 🚀
Version 42 has just landed with major changes:
- One more level (Forest-002);
- You won't kill anyone, you'll rather save them;
- New abilities: jump higher, and run faster;
Here is a list of all new changes that version 0.0.42 brings to the game:
FIXED
- Animation issue w/ brown kitties due to a wrong position of Origin Image point on Idle animation;
- Sleep animation issue while Hero is on a moving platform. I forgot that specific case;
IMPROVED
- Separated debug events into their own event sheet, and added new useful info’s: fps, CPU (in %), and GPU (in %);
- Switched project to only use Construct 3 stable release versions;
- Added a Solid behavior to enemiesKitties family for further uses. Disabled by default (on start of level);
- Hero’s run animation added. It rotates sprite by 5 degrees if running on the floor, and if mirrored/not mirrored;
- Added depth sprites to the ground Tilemap to enhance background (see new level: Forest-002);
NEW
- If Baby Dino land on a wood/tnt box and if Jump key is down, then Hero can jump/flip higher;
- Added speed logic to Hero. Use [Ctrl] with Keyboard. Use Right triggers [R1/R2 or RB/RT] on Gamepad. No Touch control yet, I’m focusing on Keyboard & Gamepad inputs first;
- Added another level (see Forest-002). A total of 21 levels now;
- You no longer kill enemies, you save them;
- Created related HUD stuff for playerEnemiesSaved: reset variable on start of level, set its position dynamically, and added HUDIconEnemies sprite icon to HUDUserMenuSprite family. Likeso, its opacity is reduced while Hero is overlapping HUD stuff;
- Added a Total_Enemies instance variable to LayoutVariables;
- Enhanced input controls UX for Gamepad & Keyboards: Objects player can interact with are highlighted once he overlays them, so that he understands there is an action to do. Added some input helper sprites + 2-frames animation;
Files
BabyDino42 - Prototype.zip 704 kB
Jan 16, 2019
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Baby Dino (Old Prototype)
Free prototype of Baby Dino Adventures. This is an old version I won't update anymore.
Status | Canceled |
Author | Sleeping Panda |
Genre | Platformer, Action, Puzzle |
Tags | 2D, Cats, construct, Controller, Cute, Dinosaurs, Pixel Art |
Languages | English, Spanish; Castilian, French |
Accessibility | High-contrast, Interactive tutorial, Textless |
More posts
- November 2019 Post-MortemJan 01, 2020
- Devtober 2019 Post MortemNov 04, 2019
- [v70] Major UpdateJul 21, 2019
- [v60] BIG Brotaru version + BugfixesMay 10, 2019
- [v58] Bridge level, 'Reset Data' button, and bug fixesMay 03, 2019
- [UPDATE] v56 - Stable update, new levels/mechanics and bugfixesApr 26, 2019
- [UPDATE] v54 - Major stable updateApr 17, 2019
- Weekly Update #16 - Overworld map previewMar 16, 2019
- Weekly Update #13 - Door Helpers 🚪Feb 15, 2019
- Weekly Update #14 - Translation SystemFeb 14, 2019
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