Update v135 - Food types, quality of life improvements & bug fixes
This update also contain the content of v132 and v134 updates that I published last year on Steam. I will make sure to update Itchio accordingly for any upcoming updates in the future.
The content in this update is already paving the way for the next one, but after weeks of fixing bugs and improving some features I thought it was time to release them so that I can focus on what's next: latest cave levels.
Here are some more details about what this update includes:
Additional food types
I've been asking around on socials what kind of food you'd like to see in the game and from your responses I've added the following:
Name | Sprite |
---|---|
Apple | |
Banana | |
Fromage | |
Pizza slice | |
Strawberry |
On the character select screen, you can press the F keyboard key (or Y button on an Xbox controller) to swap between food types. Your food type preference will be saved automatically.
If you want to see a specific food type in the game, let me know in the comments below. I will review it and do my best to add it to the roadmap.
Quality of life improvements
I regularly read reviews you leave on the game store page, and based on your feedbacks I added a bunch of quality improvements such as:
- On overworld map, you can now see the total number of eggs collected;
- If an egg has been collected already in a level, this egg will have a fade effect of 50% opacity in that level so that it is easier to understand it has been collected already. You can recollect it, but it won't be added to the total eggs you own;
- Added some screen transition animations between the overworld map and levels;
- Simplified layout on character select screen by removing a couple of not so useful texts and replacing them with icons and input sprites related to input method (gamepad or keyboard);
- New input buttons and less texts on following screens: character selection screen, overworld map screen, dialogs in levels;
- Back action on overworld map screen now redirects players to character selection screen instead of start screen;
I'd like to thank you again for giving me your feedbacks as it helps me ship a better game for you and others.
Bug fixes
And as usual in any updates, some bug fixes such as:
- Start screen: fixed a bug where sometimes the “Zzz” animation was shown when baby dino was walking to the right of the screen;
- Savegame file: fixed a bug where egg collected was added twice to total eggs collected;
- Character select screen: fixed a bug where dinos for player 2, 3 or 4 were not shown sometimes;
- Level 17 (Beach): fixed a bug where it was impossible to break the egg crate preventing players to collect the egg in this level;
- Level 22 (Cave): mushroom was not falling down after tnt explodes resulting in players being stuck and can not go back up to finish level;
Thanks for reading so far.
Talk to you later,
Antoine G.
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Files
Get Baby Dino Adventures (Early Access)
Baby Dino Adventures (Early Access)
Help a lost baby T-Rex find his parents back in this cute platformer game
Status | In development |
Author | Sleeping Panda |
Genre | Platformer, Adventure, Puzzle |
Tags | 8-Bit, Cute, Dinosaurs, gamepad, Pixel Art, Puzzle-Platformer, Retro |
Languages | English, French |
Accessibility | Color-blind friendly, Subtitles, High-contrast |
More posts
- Update v137 - Checkpoints, level 28 + minor changes & bug fixesJul 16, 2024
- Update v136 - Accessibility, additional achievements & bug fixesJun 02, 2024
- Small Update v131Jan 05, 2023
- Small Update v129May 30, 2022
- Small Update v128Apr 21, 2022
- Hotfix v122-4Apr 26, 2021
- Hotfix v122-3Apr 14, 2021
- Patch Notes v122Apr 10, 2021
- Content Update #1 - New Beach Environment (v117)Feb 10, 2021
Comments
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Great update!! Good job!! good luck with it!!
Thank you! Your support means a lot ❤️
You’re more than welcome!!