Update v137 - Checkpoints, level 28 + minor changes & bug fixes
![](https://img.itch.zone/aW1nLzE2OTQyMDY4LnBuZw==/x200/0mYZPe.png)
![](https://img.itch.zone/aW1nLzE2OTQxOTk1LnBuZw==/x200/VE2E24.png)
Here's a regular update just before the summer holidays.
In a nutshell, this update is important because following a request from a player and his niece, I've decided to add a checkpoint mechanic to some of the more difficult and/or longer levels.
I've also taken the opportunity to fix 2-3 annoying bugs here and there, add a new level (level 28) and a few improvements.
Blah blah blah...
I'm not so good at introductions so let's get straight to the details:
Level 28
Yes, a new level.
I'm taking advantage of this update to add the latest level I worked on past weeks: Cave, level 28.
This level will force you to use the red and blue blocks to make your way through, but watch out for the snakes... You've been warned. I won't say any more. Enjoy.
Checkpoints
Checkpoints.
This is a feature I've been wanting to implement for a long time.
And then suddenly a steam player asked me to add this feature for his niece. If you read me, a big thank you!
So... I thought it was time to tackle it. After a few weeks coding it and testing it, here it is!
The idea is that the colour of the flag is the one of the player who reaches it first. It doesn't change the story or the objectives of the level. It is just a little extra challenge for players who want to compete with each other in co-op mode.
Just bear in mind that this feature is brand new and that I haven't yet had a chance to try it out with up to 3 or 4 players. So it's possible that you'll still come across bugs. Please, don't hesitate to share them with me so that I can fix them.
Your help is really precious, and I'd like to thank you a thousand times over.
Improvements
- Enhanced pterodactyl boss’s animation when players defeat him;
- If the food falls into the water, it falls more slowly and can no longer be collected;
- Cleaned a lot of old code no longer needed (approx. 152 event lines that were here for legacy);
Bug fixes
- If a player dies and the level is restarted, sometimes the black overlay did not disappear;
- As reported by this Steam review, the ant npc dialog sometimes was not showing up on the overworld map;
I'm going back on what's next. Cave level 29, cave boss, a dino merchant (you can already spot some sprites of him/her/they, don't know yet, on the overworld map) and much more.
Thanks for reading so far.
Talk to you later,
Antoine G.
---
Contact me here:
- Email: wakeup(at)sleepingpanda.games
- Discord: discord.gg/A8DGFx5
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- Threads: threads.net/_sleepingpandagames
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- Website: sleepingpanda.games
Files
Get Baby Dino Adventures (Early Access)
Baby Dino Adventures (Early Access)
Help a lost baby T-Rex find his parents back in this cute platformer game
Status | In development |
Author | Sleeping Panda |
Genre | Platformer, Adventure, Puzzle |
Tags | 8-Bit, Cute, Dinosaurs, gamepad, Pixel Art, Puzzle-Platformer, Retro |
Languages | English, French |
Accessibility | Color-blind friendly, Subtitles, High-contrast |
More posts
- Update v136 - Accessibility, additional achievements & bug fixes97 days ago
- Update v135 - Food types, quality of life improvements & bug fixesApr 19, 2024
- Small Update v131Jan 05, 2023
- Small Update v129May 30, 2022
- Small Update v128Apr 21, 2022
- Hotfix v122-4Apr 26, 2021
- Hotfix v122-3Apr 14, 2021
- Patch Notes v122Apr 10, 2021
- Content Update #1 - New Beach Environment (v117)Feb 10, 2021
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