Update v137 - Checkpoints, level 28 + minor changes & bug fixes


Here's a regular update just before the summer holidays. 

In a nutshell, this update is important because following a request from a player and his niece, I've decided to add a checkpoint mechanic to some of the more difficult and/or longer levels.

I've also taken the opportunity to fix 2-3 annoying bugs here and there, add a new level (level 28) and a few improvements.

Blah blah blah...
I'm not so good at introductions so let's get straight to the details:

Level 28

Yes, a new level.
I'm taking advantage of this update to add the latest level I worked on past weeks: Cave, level 28.


This level will force you to use the red and blue blocks to make your way through, but watch out for the snakes... You've been warned. I won't say any more. Enjoy.

Checkpoints

Checkpoints.
This is a feature I've been wanting to implement for a long time.

And then suddenly a steam player asked me to add this feature for his niece. If you read me, a big thank you!

So... I thought it was time to tackle it. After a few weeks coding it and testing it, here it is!



The idea is that the colour of the flag is the one of the player who reaches it first. It doesn't change the story or the objectives of the level. It is just a little extra challenge for players who want to compete with each other in co-op mode.

Just bear in mind that this feature is brand new and that I haven't yet had a chance to try it out with up to 3 or 4 players. So it's possible that you'll still come across bugs. Please, don't hesitate to share them with me so that I can fix them.

Your help is really precious, and I'd like to thank you a thousand times over.

Improvements

  • Enhanced pterodactyl boss’s animation when players defeat him;
  • If the food falls into the water, it falls more slowly and can no longer be collected;
  • Cleaned a lot of old code no longer needed (approx. 152 event lines that were here for legacy);

Bug fixes

  • If a player dies and the level is restarted, sometimes the black overlay did not disappear;
  • As reported by this Steam review, the ant npc dialog sometimes was not showing up on the overworld map;

I'm going back on what's next. Cave level 29, cave boss, a dino merchant (you can already spot some sprites of him/her/they, don't know yet, on the overworld map) and much more.

Thanks for reading so far.

Talk to you later,
Antoine G.

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Files

BabyDinoAdventures_v137-030_linux.zip 300 MB
53 days ago
BabyDinoAdventures_v137-030_mac.zip 147 MB
53 days ago
BabyDinoAdventures_v137-030_win.zip 255 MB
53 days ago

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