Update v136 - Accessibility, additional achievements & bug fixes


Since the last update in April, I've spent a lot of time replaying old levels. On my own, but also with my son to check that everything seems to be working properly in co-op.

Unfortunately, we've found two glitches. One that prevents you from progressing through the level with the spider queen (level 23) and another that can sometimes ruin the experience in co-op mode. If one player dies (and is put in a bubble) and the other is alive, the level still restarts.

That's why this update. And I'm taking the opportunity to add a new level with a new non-player character, 3 new achievements to unlock, and 2 accessibility options as requested by some of you.

Here are some more details about what this update includes:

Level 27

Cave level 27 introduces a new non-playable character called "Rolleo", a rolling rock, that will ask you to push him all the way through the end of the level. Good luck!


Accessibility options

Via the options menu on the start screen or on the pause screen, you can now toggle on/off screen shake effects.

There is also a second option that allows you to toggle on/off the usage of a pixel font for texts. If you set this option to off, a high resolution font will be used instead for all texts in the game.


Quality of life improvements

I added a few more quality improvements such as:

  • Added some fireworks visual effects to make the end of level 23 look more like a spider party;
  • Enhanced automatic restart level animation when a npc dies or is blocked;
  • Added particles to pea plants projectiles so that it is easier to identify them while moving/jumping around;

Bug fixes

This update brings important bug fixes that could prevent players from progressing or even ruin co-op.
I highly recommend you to update the game, especially if you play with more than one player.

List of bug fixes included:

  • In level 23, sometimes Queen Charlene (the spider Queen) was stuck at the end of the level preventing players from completing it;
  • Sometimes npc’s pin sprite was shown opposite direction;
  • Fixed an issue that could ruin co-op as if a player dies, the level restarts even if the others are alive;
  • Fixed an issue where sometimes when hitting enter or using arrow keys at start of a level it showed part of the pause menu;

Regarding these 3 new achievements, I won't spoil them. I will let you discover & enjoy them yourselves.

I'm going back on what's next. More cave levels, cave boss, and much more.
Thanks for reading so far.

Talk to you later,
Antoine G.

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Files

BabyDinoAdventures_v136-030_win.zip 254 MB
Jun 02, 2024
BabyDinoAdventures_v136-030_linux.zip 300 MB
Jun 02, 2024
BabyDinoAdventures_v136-030_mac.zip 146 MB
Jun 02, 2024

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